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ARM Community: Sean Ellis - Viewing Profile - ARM Community

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Sean Ellis Profile User Rating: -----

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Active Posts:
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Mali Developer Tools (8 posts)
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User is offline Feb 07 2013 11:33 AM
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Blog Entries

Multimedia > ARM's ASTC Adopted by Khronos Group

Posted 06 August 2012

At SIGGRAPH today, the Khronos™ Group announced that the Adaptive Scalable Texture Compression (ASTC) technology developed by ARM and AMD has been adopted as an official extension to both the OpenGL and OpenGL ES graphics APIs. As you can probably tell, ARM is really proud of what we have achieved with ASTC in leading the graphics industr...

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Multimedia > ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 2

Posted 29 June 2012

In part one of this two-part post, I wrote about the first part of Tom Olson's paper from High Performance Graphics 2012. We saw how Bounded Integer Sequence Encoding allows ASTC to have a finely graded tradeoff between the roles of bits in a block. In this part, we will learn about the other techniques that contribute to ASTC’s fl...

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Multimedia > ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 1

Posted 28 June 2012

The internal details of ARM’s Adaptive Scalable Texture Compression (ASTC) technology were launched this week at the High Performance Graphics conference in Paris, France.

Tom Olson presented his paper entitled “Adaptive Scalable Texture Compression”, as part of the session on texture and appearance on Wednesday 27 June 2012.

T...

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Multimedia > ARM Mali Shows Texture Compression Leadership at HPG Conference

Posted 21 June 2012

The details of ARM’s Adaptive Scalable Texture Compression (ASTC) technology are about to be unveiled at the High Performance Graphics (HPG) conference in Paris, France. My colleague Tom Olson blogged about ASTC back in December, and since then our texture compression team has been busy refining the technology, ready for inclusion in upcom...

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Multimedia > 嵌入式图形处理器中的内存管理

Posted 16 February 2012

我们最近推出的世界级嵌入式图形处理器 ARM®Mali™-T604 GPU ,该处理器拥有出色的内存带宽、令人惊叹的像素填充率以及Gigaflops的可编程着色处理能力。

我们需要让该图形处理器发挥强大的数据处理性能,鉴于它的大部分数据都来自内存,我们花了很多...

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