I've recently started trying to develop more complicated shaders for my mobile apps and have happened upon the mali shader development studio - which looks very promising but feels pretty beta right now.
After a bit of fiddle faffing around with getting it installed in Eclipse and an initial false start due to a bug in java projects (you can't create Shader Configurations in java projects but there's a work around if you create a 'General' project) and then realising I have to manually specify a compiler, I've finally got a window up with a vertex shader and fragment shader that I can compile and check for errors. This is sort of enough for now so I can try and fix the bugs in my shader code (converted from another openGL profile).
However, my rendering window is blank (I can set the background colour), despite using the default example shader, which looks about as simple as can be. I installed the 1.0, 2.0 and 3.0 shader emulators but only one option is available for rendering in the IDE (Build-In-Server) and I have no way of knowing which, if any, of those shader servers is running.
Any help would be appreciated.
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Shader Development Studio problem Blank rendering screen.
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